Ability Draft
2026-07-17
Bug Fixes
- Fixed a large batch of round-reward upgrades that looked like they applied but silently did nothing, because the upgrade was targeting the wrong stat on the ability under the hood. All of the following now actually work:
- Mirana — Starstorm damage, Starstorm secondary damage %, Leap buff duration, Moonlight Shadow fade time
- Void Spirit — Resonant Pulse shield amount
- Broodmother — Spawn Spiderlings health and damage bonuses
- Arc Warden — Flux damage per second and move speed slow, Spark Wraith tempest damage
- Batrider — Flaming Lasso cast range
- Chen — Divine Favor heal bonus
- Dark Willow — Bramble Maze damage and root duration, Bedlam attack range, Terrorize radius
- Enigma — Malefice stun duration
- Juggernaut — Blade Fury damage
- Lich — Sinister Gaze damage
- Lina — Slow Burn damage %
- Lycan — Howl duration
- Monkey King — Primal Spring slow duration
- Muerta — Dead Shot slow duration
- Clockwerk — Power Cogs knockback distance, Rocket Flare vision duration, Hookshot stun duration and cast range
- Silencer — Last Word damage
- Vengeful Spirit — Nether Swap cast range
- Windranger — Powershot range
- Brewmaster — Cinder Brew damage
- Pugna — Life Drain break distance
- Fixed "Generic: All Attributes" showing up over and over as a round reward. It was guaranteed as everyone's first pick with no limit on how many more times it could appear afterward. Free players are now limited to 1 claim per match; supporters and Unlock Premium Rewards buyers get up to 3.
Supporter Perks
- Removed the Nord/Imba/Lite supporter buff icon from the buff bar — your tier is already shown in the coin shop panel, so this was just clutter. The buffs themselves are unchanged.
2026-07-15
Bug Fixes
- Ability Draft: fixed abilities disappearing after being picked. If you drafted Kez's Falcon Rush, Kez's Raven's Veil, or any of Invoker's individual spells (Cold Snap, Ghost Walk, Ice Wall, Tornado, E.M.P., Alacrity, Chaos Meteor, Sun Strike, Deafening Blast), the pick was recorded correctly and its round-reward upgrades could still show up, but the ability itself never appeared on your hero in-game. All of these are now properly drafted and usable.
- Fixed round-reward upgrade offers for the abilities above sometimes not appearing at all, on both Ability Draft and normal maps.
- Added missing round-reward upgrade options for Invoker's Tornado, which previously had none at all.
- Removed a stray duplicate ability definition for Jakiro's Double Trouble that could cause inconsistent behavior.
- Juggernaut: fixed a duplicate Blade Fury visual left behind after casting. The Blade Fury Pull special upgrade was showing an extra copy of the Blade Fury spin effect that stayed frozen at the spot where it was cast, making it look like two Blade Furies at once. The pull/damage zone itself still works exactly the same — only the stray duplicate visual is gone.
Hero Innate Updates
Several heroes' innate abilities have been refreshed to match the current abilities:
- Axe — One Man Army: converts a portion of armor into bonus strength.
- Bristleback — Prickly: passive spell damage amplification in a frontal cone.
- Chen — Zealot: summons a permanent Zealot companion that deals bonus damage and has bonus HP.
- Crystal Maiden — Glacial Guard: passive mana-shield barrier.
- Dark Willow — Pixie Dust: passive HP/mana regen boost, much stronger while out of combat.
- Death Prophet — Witchcraft: passive movement speed and cooldown reduction that scales with level.
- Elder Titan — Tip the Scales: passive flat bonus damage.
- Grimstroke — Ink Trail: passive damage-reduction debuff on affected enemies.
- Io — Essence Conduction: speeds up Tether's mana/HP sharing.
- Kunkka — Admiral's Rum: taking enough damage channels Ghost Ship, granting damage absorption, move speed, and a buff.
- Lich — Death Charge: a 2-charge dash to a friendly unit that restores mana and grants bonus XP.
- Lion — To Hell and Back: passive spell and debuff amplification for a duration.
- Lycan — Apex Predator: passive damage amplification that scales with level.
- Mars — Dauntless: passive HP regen per nearby enemy.
- Night Stalker, Ogre Magi, Spectre — innate abilities are now correctly recognized as innates (fixes a case where they weren't fully active).
- Nyx Assassin — Nyx'th Sense: passive detection/awareness radius.
- Oracle — Prognosticate: new innate slot registered.
- Pangolier — Fortune Favors the Bold: passive aura that reduces enemy proc/miss chance nearby.
- Phoenix — Dying Light: passive damage-over-time aura, replaces the old Blinding Sun innate.
- Puck — Puckish: passive mana/HP restore, plus bonus effect when dodging enemy spells.
- Pugna — Oblivion Savant: boosts Nether Ward/tower damage scaling.
- Snapfire — Buckshot: passive miss chance, damage amp, and glancing shot bonus.
- Storm Spirit — Galvanized: passive mana regen per kill, with bonus charges on death.
- Terrorblade — Dark Unity: bonus damage aura, stronger inside its radius.
- Underlord — Raid Boss: passive damage reduction and move speed that scale with level.
- Vengeful Spirit — Retribution: passive flat bonus damage.
- Void Spirit — Intrinsic Edge: converts secondary attributes into bonus attack, regen, armor, and resistances.
- Weaver — Rewoven: passive bonus experience gain.
- Winter Wyvern — Eldwurm Scholar: converts mana into bonus XP for nearby allies.
- Witch Doctor — Gris-Gris: reduces gold lost on death.
Balance Changes
- Several minor ability upgrade values increased for Earthshaker, Enigma, Legion Commander, Muerta, Naga Siren, Necrophos, Nyx Assassin, Omniknight, Outworld Destroyer, and Puck (mostly higher damage/value per upgrade pick, some upgrade costs adjusted).
- Increased Invoker's Cold Snap freeze damage, Ice Wall damage per second, E.M.P. mana burned, and Sun Strike damage round-reward upgrades for consistency with other heroes.